One summer, four teens discover something they'd forever after wish they hadn't about the wealthy resort that is the heart of their otherwise sleepy community. The horror of what happened has stayed with each as they've gone their own ways and attempted to make lives for themselves, but fifteen years later, they're called back to their home, to one another, each as broken as the next. Because the darkness they unearthed is loath to let them know its secrets, and when darkheart wakes, it can't be put to rest without being satiated. (Adult, 18+)
Darkheart
Kitty
Knock, knock, knock, one, two, three! Kitty come and play with me! . . . It was supposed to be one of those harmless sleepover games girls play, and yet the morning after, one of them was gone. Twenty-three years later, the four who remained have built their complicated lives, but they've not forgotten the missing, and the missing has not forgotten them. When their own children begin experiencing disturbances, four estranged friends must face the secrets they've kept, because anyone who plays dark games should be prepared to accept dark consequences. (Adult, 18+)
When Minn Bellamy and her teenaged son decide to spend their spring hiking the Blue Ridge Mountains, the last thing they expect is to stumble across a town so isolated it seems as if the supernatural has taken them back in time. Warm welcomes quickly turn ominous as mysterious circumstances force them to stay and the strangers' traditions become increasingly sinister. The townsfolk have ulterior motives, Minn's past is about to catch up with her, and the aims of the forces in the surrounding forest are far from friendly. (Adult, 18+)
The Women in the Woods
A high school taken hostage, a man who claims to be a god, and a darkly obsessive teen . . . When Vanessa Tan is tasked with delving into the background of a likely maniac in order to stop him from mutilating teenagers, she's prepared for a hopeless task and potential violence. What she isn't prepared for are the circumstances surrounding his rise to terror, mounting gruesome murders, and the increasing likelihood that someone, somewhere, is manipulating the very chronology of her life. (Adult, 18+)
Sublime Messages
Hilltop House always remembered its first, how closely it watched them, how much they meant to it . . . and what it did to them. But Hilltop House has yet to find another like its first, until 𝘴𝘩𝘦 moves in. Cora is angry, and weird, and entirely unsuspecting. Her mother hides secrets, just as her grandmother did, and just as every neighbor seems to be doing. But the biggest secret is held by her sentient house, which enjoys rhymes, wants to enjoy Cora, and may or may not have done something to a baby . . . Hilltop House is here to play, and Hilltop House will get its way. (Young Adult / Adult, 16+)
Hilltop House
For Every Evil
Three families, bound by dark history, twisted in a generational curse whose roots are watered in blood . . .
Elena Flores moves to Surette, Louisiana, a small town off the Atchafalaya River, in hope of a better life, but once she's arrived, her son vanishes. Kim St. James, mourning the disappearance of her little sister, is shortly after accused of brutally murdering her brother. David LeBlanc, who has lost his wife and children, is certain that violence is his only release. Whatever hunts for vengeance in the dark waters of the bayou shows no mercy, for the sins of the father must be requited in full. (Adult, 18+)
Four old high school friends, one long-overdue reunion, and eleven dead bodies . . . Lena, Melissa, Carly, and Jason haven't all been together in over twenty years, so when the opportunity arises for the gang to reunite, they gather their respective partners and support animals and head to the adults-only Sunny Valley Camp for a long weekend of boozing and bonding. When a series of hazards forces them off the grid, things start to get bloody, and the group realizes that someone out there has got some dark plans for their suddenly brutal vacation. (18+)
Campsick
Strings
A vacation spent as a family in a charming seaside town seemed exactly what the Curry family needed, even if it had been a freak of nature that brought them there. Arthur would aid an old friend in research while Lilia painted beaches and meadows, the boys would swim and socialize, and eleven-year-old Ramona would collect curiosities. But something else was due to arrive at Blackswallow Beach that summer, something heralded by an increasingly bizarre menagerie of circus folk, and that something had its sights set on more than entertainment. For the ocean vast is dark and deep . . . to know, we'd never sleep . . . (Adult, 18+)
Warthog
I am the warthog . . . I am the pig . . . With the arrival of a mysterious invitation, Delia Riley is offered an opportunity to break free of her myopic world and microscopic prospects. She may not have heard of the prestigious Redhaven Summer Academy, a program for the most monied subset of incoming freshmen at the eponymous university, but the staff have most certainly begun to prepare for her arrival. As what she can only consider bizarre hazing events mount, Delia begins to fear that her extraordinary luck might have actually been a perilous pretense for something far more sinister than she could have ever imagined. (Adult, 18+)
This collection of one-hundred poems speaks to the darker bits of our hearts, the morbid inclinations of a wandering mind. These are not quite children's poems, though they can be read and enjoyed by all.
Poems for Morbid Children
This collection of one-hundred poems speaks to the whimsical, the odd, and the quirky. While it is not technically meant for children, anyone can enjoy it. These poems are the wanderings of an idiosyncratic and often perplexed heart.
Poems for Peculiar Children
This collection of one-hundred poems ruminates on the wistful, lustful, and shameful bits of a heart through playfulness and introspection. While it is not meant for children, per se, anyone can enjoy these poems.
Poems for Quixotic Children
High school freshman Zach Farmer disappeared on October 31st, the day everyone forgot he existed. The two friends who forgot Zach when he needed them most are attempting to remake their lives in the aftermath of his bizarre disappearance. Ada and Evan regret forgetting to meet Zach when he insisted their coming was a matter of life and death. Their hesitant decision to figure out what actually happened to their friend leads them to the brink of madness and, at last, to the incredulous truth about their lost friend. (Young Adult, 14+)
Finding Zach Farmer
(Book I in the Tír na nÓg Trilogy)
Emery's an entirely normal seventeen-year-old with an entirely normal life, until a stranger shows up just to stare at her . . . and stare . . . and stare. Then the really weird things start happening: a friend vanishes into thin air, warriors and antlered monsters battle in the woods, and a druid takes up residence in Emery's mother's she-shed. When the staring stranger begins making outrageous claims about a relationship they couldn't possibly share, the girl is forced to figure out whether her life is more myth and magic than she'd ever realized. (Young Adult, 14+)
The Trials of Cuchulain
(Book II in the Tír na nÓg Trilogy)
In this second installment of the trilogy, Emery finds herself trapped in an ancient world to which she feels little connection. With no notion of who she once was, no memory of the relationship she shared with the man who claims to be her husband, she struggles to understand her place as well as her heart. As if those tasks weren't enough, an ominous entity known as the Dark Man seeks her, haunting her dreams, biding his time before he asks a question to which she must give the right answer, whatever that answer might be. (Young Adult, 14+)
The Rising Dark
(Book III of the Tír na nÓg Trilogy)
In this final installment of the trilogy, Emery is torn from a world she's just begun to understand and thrown back to one she no longer wants. She is desperate to find her way home, but her captor has work for her, and he is loath to let her go. Why does the Darkness wish to claim her? What vengeance do the Gods mean to exact on her? The mysterious web Emery and Cullen wove when they defied fate must unravel at last, and whether or not they can free themselves from its tangle depends on their discovering who they are truly meant to be. (Young Adult, 14+)
Tír na nÓg
(Book I of the No Name Trilogy)
When she wakes up in a juvenile detention facility with no memory of who she is or what she's done, Nadia resigns herself to a confusing existence amongst strange roommates in an inhospitable environment, but when she's contacted by the mysterious Henry, known for trying to help girls escape, she jumps at the chance to get out. The two embark on a quest to discover why their minds have been wiped, and their journey takes them into the heart of a corrupt city, where they find they're connected to a literally underground crime organization. (Young Adult, 14+)
No Name
No Purpose
(Book II of the No Name Trilogy)
In this second installment of the No Name trilogy, Nadia attempts to assume a normal life after the whirlwind of her encounter with the Circuit. When a mysterious message hinting at his location arrives, she knows she must leave behind any hopes of normalcy and attempt to track him down. Nadia struggles with the affection of a new acquaintance, understanding what's happened to Henry once she's found him, and the disorienting bits of memory surfacing from her mind that seem to center on a mirror image of herself. (Young Adult, 14+)
No Future
(Book III of the No Name Trilogy)
In this third and final installment of the No Name trilogy, Nadia understands that until she discovers and destroys the entities controlling her dangerous and confusing world, she and Henry will have no future. Forgotten by the only person she cares for, vengeful toward all who continue to separate them, determined to the point of self-destruction, she sets out to find the mysterious Xanadu, which holds the keys not only to her lost memories but to her very existence. (Young Adult, 14+)
Jude’s Music
Thirteen-year-old Nat is bitter about moving to Mosspond, and the future looks dim until he stumbles across the trail of a strange, ghostly boy--Jude--who is frightening yet intriguing in his cold silence. One afternoon, Nat discovers Jude playing the piano. While listening, Nat is near crippled by the music's profound sadness. When he realizes that the performer of the piece is as tortured as the music he plays, Nat comes to the conclusion that Jude is ill in a sense that cannot be physically explained and undertakes a quest to find the cure for his tormented friend. (Middle Grade, 10+)
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